Dishonored: The Knife of Dunwall review
I never really got to appreciate the game over screens of Dishonored in my first couple of playthroughs, where ghosting through the towering squalor of Dunwall was as effortless as it was, more frequently, clumsy. There's an uneasy intimacy I have with them now, though. I think over the few hours of The Knife of Dunwall, the first truly substantial DLC for Arkane's 2012 wonder, I spent more time staring at their austere, swirling art cursing my luck or stupidity than I did exploring the strange new locations the standalone campaign presents.
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