Tom Clancy's Ghost Recon Breakpoint review - a limp and lifeless spin on the Ubisoft formula
Posted on February 8, 2023
| 8 minutes
| 1583 words
| Patria Henriques
A smudge of systems from other Ubisoft games fail to coalesce - and sometimes are plain crippled - in this weak open world shooter. Life in modern Ubisoft games ticks by regardless of how much - or how little - you interact with it. Stand in a spot long enough in Far Cry 5, and a critter will cross your path, scouting for a snack. Stop to look out across a canyon in Assassin's Creed Odyssey, and you might see an unsuspecting villager jumped by a cougar.
[Read More]Dark Souls 2 PC mod adds downsampling and texture modding
Posted on February 7, 2023
| 3 minutes
| 523 words
| Mittie Cheatwood
The industrious modder who fixed the PC version of Dark Souls has returned to give the new PC version of Dark Souls 2, released today in Europe, a kick up the technical backside. (Edit: that should say that it's out on Steam today and in shops on 2nd May.)
Dark Souls 2 on PC is a much better port than its predecessor, as Digital Foundry has been discovering this week and will report on shortly, but Durante, the maker of DSfix, still wanted more.
[Read More]Dead or Alive 6 review: naff and likely to embarrass
Posted on February 7, 2023
| 9 minutes
| 1720 words
| Mittie Cheatwood
Dead or Alive 6 stumbles into 2019 like a drunken uncle staggers onto the dancefloor at a wedding: past it and likely to embarrass. Ah, Dead or Alive. The boob game. The kawaii cash grab. The Japanese fighter more famous for its bouncing breasts than its juggle combos. How has a new mainline Dead or Alive game come out in 2019? Did Team Ninja, a developer that I'd thought had reinvented itself with the superb Nioh, lose a bet with Koei Tecmo or something?
[Read More]Destiny 2 - Data Cache locations: Where to find Data Caches explained
Posted on February 7, 2023
| 11 minutes
| 2147 words
| Trudie Dory
Looking to complete seasonal challenges and triumphs? Here's how to find Data Caches locations in Destiny 2.Destiny 2's Data Caches are location-based chests scattered around the Shattered Realm.
Seeing a debut during Season of the Lost, and working in a similar way to Atlas Skews, they are part of a seasonal activity.
This page explains where to find Data Caches in the Shattered Realm to complete both seasonal challenges and secret triumphs for your collection.
[Read More]Final Fantasy 15 Gil sources - How to get fast money through Gil farming, selling items and other methods
Posted on February 7, 2023
| 5 minutes
| 1032 words
| Arica Deslauriers
In Final Fantasy 15 Gil - the franchise's form of currency - returns, and despite Noctis being a member of royalty, doesn't come by easily.
Sooner or later you're going to have to start making some cash - healing items don't come cheap, and on top of that you've also got to keep the car fuelled, it costs money to fast travel, renting Chocobos is a regular expense, and unless you want to be eating dry toast at camp you'll occasionally need to buy something to eat.
[Read More]Halo Infinite Credits will be earnable in Season 2's battle pass
Posted on February 7, 2023
| 2 minutes
| 415 words
| Mittie Cheatwood
343 Industries is continuing its reward system revamp by making Credits earnable in Halo Infinite's Season 2's battle pass. While as yet there's no date on when the changes will be implemented - Season 2 is expected to come in around May 2022 - it'll be welcomed news for Halo fans who've been unhappy that up until now, the only way to get Credits was to fork out your real-life cash.
[Read More]Halo Infinite Mjolnir Armor Locker locations: How to find the campaign cosmetic unlocks for multiplayer
Posted on February 7, 2023
| 14 minutes
| 2837 words
| Trudie Dory
Halo Infinite Mjolnir Armor Lockers are collectibles you can find out in the campaign's open world.
Each crate contains a different cosmetic item you can use in multiplayer to customize your spartan. If you're serious about multiplayer, then spending the time to unlock the map and find them all is well worth doing.
This page features a complete list of Halo Infinite Mjolnir Armor Locker locations, going through each area of the map as they are unlocked in the campaign.
[Read More]Horizon Zero Dawn Power Cell locations - how and where to get the Power Cells for the ancient Shield-Weaver armour
Posted on February 7, 2023
| 7 minutes
| 1486 words
| Arica Deslauriers
If you've been playing Horizon Zero Dawn for more than the first couple of hours, chances are you'll have heard about these mysterious items called Power Cells.
Dotted around the game world, Power Cells are what you'll need to unlock something pretty special: a secret set of armour, called the Shield Weave armour, which grants near-invincibility to Aloy and completely changes the way you can play the game. In brief, it's far and away the best armour in the game.
[Read More]Japan's Super Nintendo World temporarily closes following Yoshi's Adventure ride fire
Posted on February 7, 2023
| 2 minutes
| 350 words
| Fernande Dalal
Universal Studios Japan's Super Nintendo World area has been temporarily closed following the discovery of a fire on the park's Yoshi's Adventure ride.
The fire, which had broken out in the ceiling of the ride's indoor section, was spotted by a Universal Studios employee late on 23rd November, after guests had left the park for the day. According to the Fuji News Network (thanks Nintendo Life) emergency services were immediately contacted and no-one was harmed in the incident.
[Read More]Phil Spencer wants Xbox console-exclusive Starfield to be played by even more people than Skyrim
Posted on February 7, 2023
| 3 minutes
| 621 words
| Trudie Dory
Xbox boss Phil Spencer says his aim is to have more people playing upcoming Bethesda epic Starfield than the company's legendary Skyrim. And yes, that's despite the fact Starfield will be skipping PlayStation entirely. Speaking with Axios reporter Stephen Totilo in comments published via Twitter, Spencer said his vision for Starfield was for it to be the "most-played Todd Howard game ever," in reference to Bethesda's game designer and director.
[Read More]