Rapture leaked: The true story behind the making of BioShock
Now that BioShock: The Collection is here, we thought it might be interesting to revisit the original game's troubled development. Enjoy!
25th January 2007 was a cold day, even by the harsh standards of a Boston winter. That morning, a dozen senior members of BioShock's beleaguered development team shuffled into a hidden room in the centre of the city, and stood to face a pane of one-way glass. As a huddle of strangers entered the adjacent room, unaware that they were being watched, the team from Irrational Games fell silent.
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